[1] 蔡苏, 王沛文, 杨阳, 刘恩睿. (2016). 增强现实(AR)技术的教育应用综述. 远程教育杂志,34(5), 27-40.
[2] 蔡苏, 张鹏, 李江旭, 常珺婷. ( 2021). 交互式AR教学对中学生认知能力的影响:以高中化学电解池知识点为例. 现代教育技术, 31(1)40-46. doi:10.3969/j.issn.1009-8097.2021.01.006
[3] 陈向东, 万悦. (2017). 增强现实教育游戏的开发与应用: 以”泡泡星球”为例. 中国电化教育, (3), 24-30.
[4] 陈雅丽, 张克松. (2019). 参与、同步与体验: 核心素养视域下增强现实教育应用的实践路径. 软件导刊(教育技术),18(11), 54-56. doi:10.3969/j.issn.1006-9860.2015.05.008
[5] 程志, 金义富. (2013). 基于手机的增强现实及其移动学习应用. 电化教育研究,34(2), 66-70. doi: 10.13811/j.cnki.eer.2013.02.007
[6] 冯小燕, 索笑尘, 李兆峰, 郑茜茹, 胡萍. (2023). 增强现实何以赋能学习? 具身学习视角下的实证研究. 现代教育技术,33(10), 41-52.
[7] 李强, 卢尧选. (2019). 学生学习成绩和学习能力影响因素之研究: 四个维度的分析框架初探. 西北师大学报(社会科学版),56(3), 5-14. doi: 10.16783/j.cnki.nwnus.2019.03.001
[8] 刘德建, 刘晓琳, 张琰, 陆奥帆, 黄荣怀. (2016). 虚拟现实技术教育应用的潜力、进展与挑战. 高等学校文科学术文摘, (5), 196. doi: 10.13966/j.cnki.kfjyyj.2016.04.004
[9] 刘潇, 王志军, 曹晓静, 韩美琪. (2019). AR技术促进科学教育的实验研究. 实验室研究与探索, 38(8), 179-183+208.
[10] 龙紫阳, 李凤英. (2020). 增强现实技术对高校学生学习的影响: 基于2010—2019年21篇英文文献的研究综述. 中国教育信息化, (12), 8-14.
[11] 乜勇, 万文静. (2021). 增强现实技术能提升学习成效吗? 基于国内外40项实验与准实验研究的元分析. 现代教育技术, 31(2), 40-47. doi: 10.3969/j.issn.1009-8097.2021.02.006
[12] 倪慧文, 胡永斌. (2019). 增强现实技术能促进学习吗?基于2010—2018年国际英文期刊35项研究的元分析. 开放教育研究,25(1), 62-72.doi: 10.13966/j.cnki.kfjyyj.2019.01.007
[13] 汤跃明. (2007). 虚拟现实技术在教育中的应用. 北京: 科学出版社.
[14] 王培霖, 梁奥龄, 罗柯, 高巍, 周志颖. (2017). 增强现实(AR): 现状,挑战及产学研一体化展望. 中国电化教育, (3), 16-23.
[15] 王国华, 张立国. (2017). 增强现实教育应用: 潜力、主题及挑战. 现代教育技术,27(10), 12-18.
[16] 王罗那. (2020). 增强现实技术(AR)在数学教育中的应用现状述评与展望. 数学教育学报,29(5), 91-97.
[17] 王同聚. (2017). 虚拟和增强现实(VR/AR)技术在教学中的应用与前景展望. 数字教育, 3(1), 1-10. doi: 10.3969/j.issn.2096-0069. 2017.01.001
[18] 王文静. (2002). 情境认知与学习理论研究述评. 全球教育展望, 31(1), 51-55.
[19] 王希华. (2005). 建构主义促进了学习理论的三次变革. 心理科学,28(6), 1520-1522. doi: 10.16719/j.cnki.1671-6981.2005.06.062
[20] 吴冬芹, 周彩英. (2004). 浅析沉浸理论在教学中的应用. 安康师专学报, (16), 89-92.
[21] 许梦幻, 李小平. (2018). 正式教育中增强现实应用现状研究. 中国教育信息化,(4), 72-79+85. doi:10.13811/j.cnki.eer.2017.04.002.
[22] 严冉, 原芳, 李华. (2023). 基于增强现实技术的体验式学习活动设计与实践研究: 以小学科学课程为例. 数字教育, 9(4), 59-66.
[23] 杨健. (2020). AR电子书对小学生阅读学习效果影响的实证研究. 图书馆理论与实践, (1), 41-47. doi:10.14064/j.cnki.issn1005-8214.2020.01.008
[24] 叶强, 徐凯, 钱纪云, 冯辉, 何宗桂. (2018). 儿童体育活动课程中增强现实体育游戏的设计与应用. 电化教育研究,39(1), 122-128. doi:10.13811/j.cnki.eer.2018.01.017
[25] 于翠波, 李青, 刘勇. (2017). 增强现实(AR)技术的教育研究现状及发展趋势: 基于2011—2016中英文期刊文献分析. 远程教育杂志,35(4), 104-112.
[26] 喻春阳, 蒲佳宁, 郑凌腾, 关斯琪. (2016). 增强现实与传统方式在幼儿英语识词效果上的差异. 东北大学学报(自然科学版), 37(9), 1250-1253. doi: 10.3969/j.issn.1005-3026.2016.09.008
[27] 张四方, 江家发. (2018). 科学教育视域下增强现实技术教学应用的研究与展望. 电化教育研究, 39(7), 64-69+90. doi: 10.13811/j.cnki.eer.2018.07.009
[28] 赵文静, 曹忠. (2022). 基于增强现实的深度学习策略研究. 信息系统工程, (2), 113-116.
[29] 赵小军, 游旭群, 张伟. (2014). 心理学研究中的增强现实技术. 人类工效学,20(2), 86-90. doi: 10.13837/j.issn.1006-8309.2014.02.0019
[30] 邹绚, 睢瑞芳. (2020). 虚拟现实与增强现实技术在眼科教学中的应用现状. 基础医学与临床,40(12), 1744-1748. doi: 10.3969/j.issn.1001-6325.2020.12.029
[31] Aji S. D., Setyowati T., Jumina S., & Hudha M. N. (2021). Augmented reality: Physics on wave and vibration. J Phys Conf Ser, 1869(1), 012090. doi:10.1088/1742-6596/1869/1/012090
[32] Akcayir M., Akcayir G., Pektas H. M., & Ocak M. A. (2016). Augmented reality in science laboratories: The effects of augmented reality on university students' laboratory skills and attitudes toward science laboratories.Comput Human Behav, 57, 334-342. doi:10.1016/j.chb.2015.12.054
[33] Anastassova, M., & Burkhardt, J. M. (2009). Automotive technicians' training as a community-of-practice: Implications for the design of an augmented reality teaching aid.Appl Ergon, 40(4), 713-721. doi:10.1016/j.apergo.2008.06.008
[34] Billinghurst, M., & Kato, H. (2002). Collaborative augmented reality.Commun ACM, 45(7), 64-70. doi:10.1145/514236.514265
[35] Borrero, A. M., & Márquez, J. M. (2012). A Pilot Study of the Effectiveness of Augmented Reality to Enhance the Use of Remote Labs in Electrical Engineering Education. J Sci Educ Technol, 21(5), 540-557. doi:10.1007/s10956-011-9345-9
[36] Bower M., Howe C., McCredie N., Robinson A., & Grover D. (2014). Augmented reality in education - cases, places and potentials.Educ Media Int, 51(1), 1-15. doi:10.1080/09523987.2014.889400
[37] Cai S., Wang X., & Chiang F. K. (2014). A case study of augmented reality simulation system application in a chemistry course. Comput Human Behav, 37, 31-40. doi: 10.1016/j.chb.2014.04.018
[38] Carrera, C. C., & Asensio, L. A. (2017). Landscape interpretation with augmented reality and maps to improve spatial orientation skill.J Geogr Higher Educ, 41(1), 119-133. doi:10.1080/03098265.2016.1260530
[39] Cristancho S. M., Moussa F., & Dubrowski A. (2011). A framework-based approach to designing simulation-augmented surgical education and training programs. Am J Surg, 202(3), 344-351. doi:10.1016/j.amjsurg.2011.02.011
[40] Csikszentmihalyi, M. (1975). Beyond boredom and anxiety: Experiencing flow in work and play. San Fransisco: Jossey-Bass.
[41] Darmawan G. E., Parwati N.N., Warpala I. W., & Divayana D. G. (2023). the effect of augumeted reality media and motivition towards students' learning outcomes in traditional games physical, sports, and health education.SYNESIS,15(4), 206-219.
[42] Elmunsyah H., Hidayat W. N., & Asfani K. (2019, September). Influence of Augmented Reality on the Achievement and Student Learning Independence. Paper presented at the meeting of 2019 International Seminar on Application for Technology of Information and Communication (iSemantic), Semarang, Indonesia
[43] Jee H. K., Lim S., Youn J., & Lee J. (2014). An augmented reality-based authoring tool for E-learning applications.Multimed Tools Appl, 68(2), 225-235. doi:10.1007/s11042-011-0880-4
[44] Jerry, T. F. L., & Aaron, C. C. E. (2010, June). The impact of augmented reality software with inquiry-based learning on students' learning of kinematics graph. 2010 2nd International Conference on Education Technology and Computer. Shanghai, China. IEEE, V2-1. doi:10.1109/ICETC.2010.5529447
[45] Kesim, M., & Ozarslan, Y. (2012). Augmented reality in education: Current technologies and the potential for education.Procedia Soc Behav Sci, 47, 297-302. doi:10.1016/j.sbspro.2012.06.654
[46] Küçük S., Kapakin S., & Göktaş Y. (2016). Learning anatomy via mobile augmented reality: Effects on achievement and cognitive load.Anat Sci Educ, 9(5), 411-421. doi:10.1002/ase.1603
[47] Liao W. L., Lee T. T., Jiang W. W., & Chao C H. (2019). Augmented Reality Teaching System Based on Cognitive Theory of Multimedia Learning -An Example System on Four-Agent Soup.Applied Science and Management Research, 6(1), 54-69.
[48] Lin H. C K., Chen M., & Chang C. K. (2015). Assessing the effectiveness of learning solid geometry by using an augmented reality-assisted learning system.Interact Learn Envir, 23(6), 799-810. doi:10.1080/10494820.2013.817435
[49] Menozzi, M., & Koga, K. (2004). Visual information processing in augmented reality: Some aspects of background motion.Swiss J Psychol, 63(3), 183-190. doi:10.1024/1421-0185.63.3.183
[50] Moro C., Štromberga Z., Raikos A., & Stirling A. (2017). The effectiveness of virtual and augmented reality in health sciences and medical anatomy.Anat Sci Educ, 10(6), 549-559. doi:10.1002/ase.1696
[51] Mullen, T. (2013). Prototyping Augmented Reality (Xu X. L., Trans.). China Machine Press. (Original work published 2011)
[52] Mustafa, F., & Meric, T. (2019). Integrating augmented reality into problem based learning: The effects on learning achievement and attitude in physics education.Comput Educ, 142, 103635. doi:10.1016/j.compedu.2019.103635
[53] Regenbrecht H., Baratoff G., & Wilke W. (2005). Augmented reality projects in the automotive and aerospace industries. IEEE Comput Graph Appl, 25(6), 48-56. doi:10.1109/MCG.2005.124
[54] Salinas P., González-Mendívil E., Quintero E., Ríos H., Ramírez H., & Morales S. (2013). The development of a didactic prototype for the learning of mathematics through augmented reality.Procedia Comput Sci, 25, 62-70. doi:10.1016/j.procs.2013.11.008
[55] Sirakaya, M., & Cakmak, E. K. (2018). Effects of augmented reality on student achievement and self-efficacy in vocational education and training.International Journal for Research in Vocational Education and Training, 5(1), 1-18. doi:10.13152/ijrvet.5.1.1
[56] Yiannis, G., & Eleni A. K. (2018). Relations between student motivation, immersion and learning outcomes in location-based augmented reality settings.Comput Human Behav, 89, 173-181. doi:10.1016/j.chb.2018.08.011
[57] Yilmaz, R. M. (2016). Educational magic toys developed with augmented reality technology for early childhood education.Comput Human Behav, 54, 240-248. doi:10.1016/j.chb.2015.07.040