As one kind of nonsubstance addiction, internet gaming addiction (IGA) is characterized as a behavioral pattern of using internet game excessively and uncontrollably, which could result in pathological consequence. Previous researches recommended Cognitive Behavioral Therapy as the prime treatment due to its efficacy. This article revealed the clinical intervention process combining the cognitive behavioral therapy for internet addiction (CBT-IA) and the I-PACE model to an IGA client. The intervention consists four phases as Preparation Phase (session 1-4), Behavior Modification Phase (session 5-6), Cognitive Restructuring Phase (session 7-10) and Harm Reduction Phase (session 11). The results showed that the client's weekly gaming time decreased from 45 hours to 30 hours, with a 23.5% reduction in the CIAS-R scale score, and significant alleviation of depressive and anxiety symptoms. Data indicated the intervention gained good outcomes. This study aims to make therapeutic evaluation of CBT-IA for Chinese undergraduate who are addicted to Internet game and verify the effectiveness of the I-PACE model from a case perspective.
TAN Lunyu
,
CAI Yuan
,
WANG Jianping
. A Case Report on Cognitive Behavioral Therapy Interventions for Internet Gaming Addiction in Chinese Undergraduates Based on the I-PACE Model[J]. Psychological Communications, 2025
, 8(4)
: 337
-346
.
DOI: 10.12100/j.issn.2096-5494.225046
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