专题:数字技术与心理健康

电子游戏与社会行为:发展、挑战与未来

  • 邱博宇
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  • 广州医科大学卫生管理学院,广州 511436
邱博宇,心理学博士,广州医科大学卫生管理学院应用心理学系讲师,研究方向为电子游戏与社会行为。

网络出版日期: 2026-03-31

基金资助

广东省基础与应用基础研究基金(2023A1515110394)

Games and Prosocial and Aggressive Behaviors: Development, Challenges, and Future Directions

  • QIU Boyu
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  • School of Health Management, Guangzhou Medical University, Guangzhou 511436, China

Online published: 2026-03-31

摘要

电子游戏作为一种受众广泛的交互性媒介,不仅反映了当代人对社会行为的理解,也主动参与了对这种理解的建构。文章系统梳理了电子游戏与社会行为研究领域的发展脉络,追溯了从早期游戏理论到一般攻击模型和一般学习模型的发展过程,归纳了电子游戏与社会行为的研究证据以及其中关于Meta分析的争论,重点介绍了当下运用计算模型来参数化地解析游戏内社会学习机制的研究趋势,并指出电子游戏中社会行为的学习不仅取决于游戏内容设计,更受正负反馈等游戏机制的影响。在此基础上,提出了未来可能的研究方向。

本文引用格式

邱博宇 . 电子游戏与社会行为:发展、挑战与未来[J]. 心理学通讯, 2025 , 8(4) : 276 -285 . DOI: 10.12100/j.issn.2096-5494.225039

Abstract

As a widely accessible interactive medium, video games not only reflect contemporary understandings of social behavior but also actively participate in the construction of such understandings. This paper provides a narrative review of the developmental trajectory of research on video games and social behavior, tracing how early game theories evolved into the General Aggression Model and the General Learning Model. It synthesizes the empirical evidence linking video games and social behaviors, as well as ongoing debates surrounding meta-analytic findings in this field. The review highlights the current trend of using computational models to parametrically analyze social learning mechanisms within games and points out that social behavioral learning in video games is not only dependent on game content design but is also influenced by game mechanisms such as positive and negative feedback. Based on this review, potential directions for future research directions are proposed.

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